This is a wireframe depiction from my previous custom memory card model. I created this version for this website's main page or possibly on stream.
The memory card is surrounded by two circles, which spins around, giving this somewhat of a broadcast design. A third one appears in sequence as it briefly appears, then disappears.
2 textures were created in Substance Painter. It's a mix of atlas and trim texture in one. The color texture is kept as white, as the material in Blender can utilise the emissive color and isolate the designs with the alpha texture mixed.
The wireframe shader was created in blender.
The camera rotates around the scene in a linear path with an empty cube constrained to it. It rotates when the null cube rotates as it is the main pivot being the centre of the scene.
The circles static mesh is animated individually, but the icons mesh are parented to the veracities of the circle which means when the circle rotates, the icon mesh follows it vertex.
Each icon is constrained to the camera, which will consistently face the camera no matter where it is.
This is not used in any game project, just for this website!
SP
Blender